Starting Equipment

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Starting Equipment

Post by Bo Saxon on Thu Jul 10, 2014 12:35 am

I know the usual decision is whatever you would reasonably have, but what restrictions are there on starting equipment. I have a draft character that I'm almost finished with, and just wanted to make sure.

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Re: Starting Equipment

Post by Chris Shaffer on Thu Jul 10, 2014 5:03 am

It all comes down to your concept and what Merits you have to justify the access (so in other words, 'whatever you would reasonably have'). I'm willing to be flexible, though, as the restrictions I put down on Merits are meant to represent what you'll have locally and won't reflect connections and assets you left behind in Charleston. (And I've just added a note to the character creation guidelines to that effect, as it occurred to me it needed to be said.)

If it's something that requires jumping through a few hoops to get, we can work it out. If it's something really questionable, like pretty much anything involving the phrase 'military-grade,' (as a random example) that might be a completely different conversation.

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Re: Starting Equipment

Post by Bo Saxon on Thu Jul 10, 2014 6:52 am

Of course.

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